Week 4 – Greenlight 2.0

So this week we didn’t end up challenging for Greenlight, but we made some decent progress in a lot of areas that we’re ready to finish strong with and be ready for Greenlight next week. We finally got a more refined art direction, which is probably going to be narrowed a little more even and stretch goals added on top of it. Alongside a decided art direction we also have a more refined sticky arm control scheme as well as better control support with more control over where the play can actually send their sticky arm.

This week I finished up the Collectible Behaviors VDD as well as some more level mock ups with the decided art direction. I also got together an asset list that we’ll need for platforming as well as general objects that  we’ll be needing to build out the levels. This helped to get more of an idea of what the scope is for the two different environments of levels we were planning on having. We were going to be going for an above ground level with weird alien trees and possibly ruins of a past civilization that used to live there.

Going forward I’m going to be working with Chris on implementing the different collectible behavior types into the game. Hopefully we’ll have some more students to place into the actual game by then, but it wouldn’t be imperative. I’ll also be updating the behaviors VDD if needed dependent on how close we are able to create them to the document.

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