Week 7 – GDC Prep and Post GDC Prep

This week I worked on implementing the first playable build for midterm, focusing on getting glyx and both collectible types into the level. Most of the student behaviors made it into the level, the only one that didn’t is the student behavior that used to be the Teleporter and now moved in and out of the background and foreground. Unfortunately there was a problem with the build that was made for QA, so there was no new information that was able to be gleamed on how to further iterate upon the level from feedback yet.

Moving forward I’m going to be working on getting that final student behavior into the game space as well as tweaking values of the students so that they work as smoothly and properly as possible. Further down the road I am going to start concepting all the levels that we are planning to have in the game, which is currently four. Each level should take approximately five minutes to complete and need to be full of collectibles, glyx and the belly-fish. These concepts will make the next step, blocking out, very streamlined and easy to implement and iterate upon. Once I’m done concpeting and documenting the levels I will iterate upon them and start to block them out.

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