Week 2 – Pumping it for Greenlight!

This week we continued our progress into preparing for Greenlight, showing off a bunch of cool stuff at the weekly entire team meeting on Sunday. We now have a more refined swinging feeling with the stretchy arm mechanic, as well as a nice juicy addition to the game with the students following you in a line as you collect them throughout the level. They were some small additions, but they really display how just a little bit of that juicy flavor can really spice up a game and make it just feel smoother.

For me this week consisted of more detailed and focused sketches of the intro level where the player learns how to use the stretchy arm as well as an intro to the glyx and how it will behave in the game. I’m going to be making some new layouts to get some concept pictures from the artists to start tweaking around layouts to get an idea for what can be used in each of the three major environments that we decided upon working on now; space/clouds, Mars/Sun planet and a desert.

Going forwards I’m also going to be working on the VDD for the collectible behaviors to differentiate and display the possible and planned different states and actions of collectibles in the game. As soon as I get some more refined designs on the levels I’m going to bring them into the game space and start getting them tested at first. I’m planning on getting some un-official testing to make sure that the layouts are ready for bringing them to the QA lab, which I will do after most of the designs are decent to me.

Leave a comment