Week 6 Dev. Post

This week we made the decision to go with the plant adventure game, which we dubbed Days of Grey, however we quickly about-faced with a change to the tree growing game that we called Treevolution. This rapid decision making was due to our frantic want to stop splitting up the large amount of hours we were putting into the both prototypes so that we could focus on just one and polish that up more for the end of the semester.

The reason we choose Treevolution was that we couldn’t see any real engaging gameplay coming from Days of Grey, having taken it to QA enough and getting for subpar feedback on how the gameplay was coming along. With that we also really liked the development of Treevolution a lot more, seeing a very deep strategy game that could come from it with the emergence of animals and switching the focus from solely trees to an entire ecosystem.

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