This week Chris and I continued to work on implementing feature for the plant adventure game, this time getting the trees and seeds I had documented into the game. First we got the seeds to be on trees in limited quantities and then focusing on getting the game to be able to save these edited levels out to a text file so that the player could load up previously made levels. This allowed me to dive much deeper into the level and world design for the game, getting a feel for how large we wanted the maps to be. With this change of level size and scope we now needed a changing camera angle, which I initially prototyped and then polished up with Chris to make smoother and ready for testers that week.
I brought the game to QA to get feedback on the now intractable trees and seeds and camera rotation. They were received with mixed feedback, some not finding it terribly interesting and slightly piquing the interest of others. We knew we hadn’t hit the real experience for the game yet, as we weren’t exactly sure what we wanted that to be yet. We continued to bounce around this idea of farming and planting seeds at a base for the plant adventure game, but weren’t able to get further than that with how to go about it.